Get Girls into Technology Development
Microsoft’s DigiGirlz High Tech Camp works to dispel stereotypes of the high-tech industry and gives girls in grades 7–12 a chance to experience firsthand what it is like to develop cutting-edge technology. During the camp, girls are exposed to executive speakers, technology tours and demonstrations, networking and hands-on learning workshops. To be eligible to attend the camp, girls must be at least 13 years old at the time of attendance. There is no cost associated with the camp; Microsoft provides the camp free of charge for attending girls.
Deadlines: Because the camps are offered in multiple locations, the due dates for the application vary; see Web site for details
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Promote Understanding of Environmental Issues
Captain Planet Foundation Education Grants fund and support hands-on environmental projects for children and youths that encourage innovative programs and empower children and youth around the world to work individually and collectively to solve environmental problems in their neighborhoods and communities. Generally, the range of grants awarded by the foundation is from $250 to $2,500.
Deadline: Deadlines for submitting grant applications are March 31, June 30, September 30, and December 31.
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Win a Wireless Lab
In partnership with CDW-G, Discovery Education will award five grand-prize wireless labs, valued at more than $50,000 each, through its “Win A Wireless Labsweepstakes. Each lab includes 20 laptop or notebook computers, an interactive whiteboard, mobile cart, projector, printer, wireless access points, portable document camera, digital camcorder, digital camera and a $5,000 Discovery Education digital media grant. In addition, there will be drawings for five interactive whiteboards, one per month through May 2008, and more than 20 additional secondary prizes.
Deadlines: Click Here for Deadlines
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Test Your Memory Skills
Information currently being processed in our minds is temporarily stored in what cognitive psychologists refer to as short-term memory. It is theorized that on average humans can store up to seven items in their short-term memory. But by grouping pieces of information together, we can greatly increase our memory’s capacity. Play this game from National Geographic to test the capacity of your memory.
Click Here to Play Game

Plus: Journey through the inner workings of the brain with National Geographic’s Mapping Memory in 3-D.
Click Here to Access Interactive

Experience the Culture of China—Virtually
A new, cost-free Web-based role-playing game aims to help students and adults learn more about the culture and languages of China. Called Zon/New Chengo, the multiplayer game was created by Yong Zhao, Michigan State University distinguished professor of educational psychology and technology. A native of a poor, remote area of the Sichuan Province, he has become a highly influential researcher in Chinese education. The goal for the player is to fare well and advance socially and economically, with players moving from “tourists” to “residents” and finally to “citizens” of modern China. At the different stages, players encounter quests, have access to learning materials—including live Chinese tutors—and are able to organize and participate in social activities.
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Explore the Moon—and Beyond
Lockheed Martin, the Space Foundation and SpaceClass have launched a strategic online education collaboration called Orion’s Path. The interactive virtual classroom project will form a link between teachers, students and NASA’s human space exploration program known as Constellation. Orion’s Path is an interactive lesson on SpaceClass, a Web-based education program using videos and virtual science labs to engage students in research being conducted for space exploration. Lesson content meets national learning standards for middle school grades, and use of the site is free to teachers.
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Follow the Monarch’s Migration
The Journey North program engages students in a global study of wildlife migration and seasonal change. Students share field observations with classmates across North America. They track the coming of spring through the migration patterns of monarch butterflies, bald eagles, robins, hummingbirds, whooping cranes, gray whales and other birds and mammals. Students also monitor the budding of plants, changing sunlight and other natural events. Since the program is based on seasonal changes, the standards-based lessons focus on southern migration in the fall and winter and northern migration in the spring and summer. For almost all the lessons, there is a reading–writing connection. Teachers must register to take part in the program, but registration is free.
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Assist Hispanic Parents in Navigating the School System
The ToolKit for Hispanic Families, provided free of charge by the U.S. Department of Education, helps the parents of Hispanic American children navigate the education system. The toolkit, written in Spanish, was developed with guidance from more than 1,800 Hispanic parents at Parent Information and Resource Centers across the country. The toolkit contains brochures titled “You and Your Elementary School-Aged Child”; “A Challenging High School Education for All”; “You and Your Preschool Child”; “Tips for Helping Children Learn to Read”; “School Success for Your Child”; “No Child Left Behind: Help for Students and Their Families.”
Click Here to Download Free ToolKit

Help Students Explore Nontraditional Careers
In an effort to support the work that states are doing to help local education agencies increase the participation and completion of students in nontraditional CTE programs, the National Alliance for Partnerships in Equity (NAPE) Education Foundation, in partnership with Career Communications, Inc., has developed a Parent Edition of the American Careers magazine that is focused on nontraditional careers. The magazine profiles nontraditional role models and includes information about nontraditional careers, wage-earning potential and economic self-sufficiency. A section on getting started, exploring careers and planning for the future is organized around 16 career clusters and pathways. The publication includes a 9th- to 16th-grade career planner applicable to high school and community college populations.
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Go on a Math Mission
Tabula Digita has released a new version of the educational video game Math Evolver: Virus Origin, which teaches pre-algebra skills. This engaging math program has an ESRB Rating of E10+ (Everyone 10+) for mild fantasy violence and is suitable for children in grades 6–9. The game captivates students with exciting visuals and first-person action adventures while incorporating key algebraic concepts. The contemporary simulation format features high-end 3-D graphics, sound, animation and storylines comparable to those found in most popular video games. But the math game offers far more than action-packed entertainment: the five missions embed lessons aligned with the standards of the National Council of Teachers of Mathematics (NCTM) and adhere to learning research in the areas of math and gaming.
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