This interactive tour of NASA’s first five decades of exploration features virtual pavilions, clickable models and exhibits, video galleries, astronauts, presidents and a robot guide named Automa.
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Study Game Design
In 2007 the Entertainment Software Association (ESA) Foundation established a scholarship program to assist women and minority students who are pursuing degrees leading to careers in Computer & Video Game Arts. This year the foundation has extended this opportunity to graduating high school seniors, doubling the amount of awards granted from 15 to 30. The scholarships are offered each year for full-time study at accredited four-year colleges and universities. Up to 30 scholarships of $3,000 each will be awarded annually, 15 to graduating high school seniors and 15 to current college students. The number of awards given in each category will be determined by the number of qualified applicants.
Deadline: May 15, 2009
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Lure Students into Mathematical Thinking
Lure of the Labyrinth is a digital game for middle school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet—and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
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Experience the Achievements of Nobel Laureates
Your students don’t have to be geniuses to understand the work of the Nobel Laureates. These games and simulations, based on Nobel Prize-awarded achievements, will teach and inspire students, particularly those aged 14–18, while they’re having fun! Students, teachers and nonprofessionals of all ages will enjoy testing and building their knowledge in physics, chemistry, physiology or medicine, literature, peace and economics.
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Test Your Memory Skills
Information currently being processed in our minds is temporarily stored in what cognitive psychologists refer to as short-term memory. It is theorized that on average humans can store up to seven items in their short-term memory. But by grouping pieces of information together, we can greatly increase our memory’s capacity. Play this game from National Geographic to test the capacity of your memory.
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Plus: Journey through the inner workings of the brain with National Geographic’s Mapping Memory in 3-D.
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Experience the Culture of China—Virtually
A new, cost-free Web-based role-playing game aims to help students and adults learn more about the culture and languages of China. Called Zon/New Chengo, the multiplayer game was created by Yong Zhao, Michigan State University distinguished professor of educational psychology and technology. A native of a poor, remote area of the Sichuan Province, he has become a highly influential researcher in Chinese education. The goal for the player is to fare well and advance socially and economically, with players moving from “tourists” to “residents” and finally to “citizens” of modern China. At the different stages, players encounter quests, have access to learning materials—including live Chinese tutors—and are able to organize and participate in social activities.
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Explore the Moon—and Beyond
Lockheed Martin, the Space Foundation and SpaceClass have launched a strategic online education collaboration called Orion’s Path. The interactive virtual classroom project will form a link between teachers, students and NASA’s human space exploration program known as Constellation. Orion’s Path is an interactive lesson on SpaceClass, a Web-based education program using videos and virtual science labs to engage students in research being conducted for space exploration. Lesson content meets national learning standards for middle school grades, and use of the site is free to teachers.
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Go on a Math Mission
Tabula Digita has released a new version of the educational video game Math Evolver: Virus Origin, which teaches pre-algebra skills. This engaging math program has an ESRB Rating of E10+ (Everyone 10+) for mild fantasy violence and is suitable for children in grades 6–9. The game captivates students with exciting visuals and first-person action adventures while incorporating key algebraic concepts. The contemporary simulation format features high-end 3-D graphics, sound, animation and storylines comparable to those found in most popular video games. But the math game offers far more than action-packed entertainment: the five missions embed lessons aligned with the standards of the National Council of Teachers of Mathematics (NCTM) and adhere to learning research in the areas of math and gaming.
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Bolster Children’s Oral Vocabulary
Martha Speaks,” the new animated series from the WGBH creators of “Curious George” and “Arthur,” and Vancouver’s Studio B Productions, premieres on September 1, 2008 on PBS KIDS (check your local listings). The series stars Martha, a beloved family dog, who accidentally is fed alphabet soup that gives her the power of human speech and the chance to speak her mind to anyone who will listen. Based on Susan Meddaugh’s book series about Martha the talking dog, “Martha Speaks” is built on a curriculum designed to bolster the oral vocabulary of four- to seven-year-olds. Each episode features two 11-minute stories (including six adapted from the classic books) that showcase Martha’s linguistic abilities and the hilarious consequences they provoke—all with a goal of engaging children and expanding their vocabulary. The “Martha Speaks” Web site has engaging games, videos and activities that help youngsters learn new words.
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It’s a Dirty Job!
Enter Claude’s world—the world of soil. In Claude’s world, your students can play the Scoop on Soil game and learn about the wonderful, dirty substance! Claude, the game’s narrator and tour guide, is a smart little clod of soil (or “dirt” as some call it). The game starts in Claude’s room. From there, students visit the Soil Erosion Room, go up top to the outside world to see Soil at Work or venture down deeper to the amazing Soil Factory. Each area includes cool photos and video clips that explain basic soil concepts. By using the arrows at each side of the bottom of the screen, students can roam within Claude’s world to explore and learn more. No matter where they go in Claude’s world, there are wild things to see and lots to learn!
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